Clash of Clans is all about building your base, defences, Elixir (E) and Gold (G) Collectors and, of course, attacking other players’ bases.
For many this is the most enjoyable part of the game. I tend to average 50k G & E with attacks, mainly due to careful selection of the base I want to attack. Just occasionally there’s a player who doesn’t understand how to protect themselves for their level. Usually they are the ones who see the Trophy Count as the most important part of the game. It’s not. Look:
This is my best haul of the game so-far. The base was really easy to attack too. Put down some archers as “distraction” for the defences, wait a second or three, run the wallbreakers in, then the giants. Wait for a few seconds for the giants to start attacking the defences and then send the goblins in. After that it’s simply dumping the rest of the archers, putting the clan castle in last and if nothing pops out of the defender’s clan castle, use the lightning spell if you need/want to.
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Here’s my troop list:
- 50 Archers (level 4)
- 5 Wall Breakers (level 3)
- 9 Giants (level 3)
- 75 Archers (level 3)
- Lightning spell (level 2)
- Whatever your awesome clan mates have donated to your castle. In my clan this can be anything from level 4 barbarians to a Dragon!
The most important thing to remember is to choose your attack carefully!
Basic Base Layout Mistake
This is my first tip for Clash of Clans, an iOS game (free to install an play with optional in-game purchases).
When designing your base, if you are worried about trophies, there’s something fundamentally wrong with this design:
It’s not a major thing, but an attacker managed to take 4 trophies (and get me a 12 hour shield) without even breaking through a wall.
How? He deposited 180 archers around the outside of the base and took out everything outside the wall.
I had positioned all the collectors and builders hits etc thinking it pushes the spawn point further away from the walls and stuff I wanted to protect. Unfortunately this also had the effect of pushing everything outside the range of my canons, archer towers and mortars.
Thankfully this is easily fixed by moving everything back against the outside wall, bringing them under the protection of the defences.
Baddabing baddaboom, thirty seconds work and the job’s a goodun!
This will not stand up to the dedicated attacker with dragons, pekkas and the like but it’s a pretty bloody good setup for most attackers.